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Teleporto
The game
Role: Lead game designer, 3D artist.
Teleporto is a mobile action RPG with Roguelite elements.
I designed the game over it's main mechanic - teleportation.
Making an easy to control, hard to master mechanic,
and building the rest of the game on top of it,
meaning I had to work on finding the correct balance, level design,
and gameplay design in order to make the mechanic not only viable-
but also fun!
The mechanic allows the player to aim and throw their weapon by swiping, and when they'll swipe again, the player's character will teleport to the weapon's current location and throw the weapon once more - this means the player gets to attack, and move at the same time, providing an entire gameplay experience that can be played with one finger.

The process
I started by creating a simple HDD
with general design guidelines and then
proceeded to make a more detailed version.
I wrote down separate documents,
including UI list, main character design,
combat design, enemy design,
gameplay design, shop,
and level design guidelines.
I focused on improving communication between me and my developer,
so I could learn better how to write down documents in a more readable and straightforward way.
On this project I decided to use Figma to organize writings, including a balancing sheet and enemy design.
That way, I could communicate well enough with my developer so I could go into Unity and work on balancing the stats of the enemies and player myself.
I took inspiration from Archero, SSSnaker & Stickman Teleport Master.



The art process
On this project, I was also in charge of the 3D art.
I worked closely alongside my concept artist and lead artist in order to bring their artistic ideas to life in 3D, while making sure the models fit the criteria of mobile games.




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